Sudoku Creator and Solver
Project Summary
Simon is a memory game in which a player must memorize sequences of button
presses. The common toy on which it is played consists of four buttons,
each with colored LEDs contained within, and a speaker which plays a tone
corresponding to each colored button. The toy will play a sequence of tones
from start to finish, and the user must tap the corresponding buttons in
correct order. Each time the user correctly completes the sequence, a
random button will be added, and the sequence will be played again in its
entirety. The goal is to get to the longest sequence possible before
entering an incorrect or out of order sequence.
My friend Noah (D'22) and I wanted to create this game using VHDL to control an FPGA development
board. We used Xilinx's Basys 3 Development board. There are five built in
push-buttons, arranged in a star. We used the outer 4 buttons to control
the sequence submissions. Additionally, 4 uniquely colored LEDs were
controlled on a breadboard to correctly indicate which button had been
either pressed or was to be played by the sequence. A small 100mW speaker
was also added to the breadboard so that tones, which were the same notes
as the original Simon game, could be played.
See the source code on GitHub.